Regardless, you should start talking to the Magisters on the boat. I will not be including the personal quests of the Origin Characters in these sections, but will mkae note of specific places where if you have an Origin Character on your team, you might need to be aware of certain things. You'll be collared which prevents Source Magic before your character even wakes up. This is where you will start after Character Creation (Maybe not for undead or Fane, Unsure yet). Skills are Searing Daggers, Fossil Strike, Ignition. Gains 1 Pyrokinetic, Geomancer, Loremaster. Skills are Raise Bloated Corpse, Chloroform, and Mosquito Swarm. Gains 1 Scoundrel, Necromancer, Persuasion. Skills are Pin Down, Fossil Strike, and Elemental Arrowheads. Skills are Chameleon Cloak, Backlash, and Chicken Claw. Skills are Throwing Knife, Backlash, and Adrenaline. Gains 1 Scoundrel, Sneaking, Dual Wielding. Skills are Ricochet, Peace of Mind, and Elemental Arrowheads. Gains 1 Huntsman, Pyrokinetic, Lucky Charm. Skills are Tentacle Lash, Chicken Claw, and Bull Horns. Gains 1 Two-Handed, Polymorph, Persuasion. Skills are Battering Ram, Crippling Blow, and Battle Stomp. Skills are Battering Ram, Blood Sucker, and Mosquito Swarm. Gains 1 Warfare, Neccromancer, Telekenesis. Skills are Battle Stomp, Bouncing Shield, and Fortify. Skills are Electric Discharge, Hail Strike, and Rain. Gains 1 Hydrosophist, Areotheurge, Loremaster. Skills are Conjure Incarnate, Dimentional Bolt, and Elemental Totem. Gains 1 Summoning, Loremaster, Leadership. Skills are Decaying Touch, Restoration, and Blood Sucker. Gains 1 Hydrosophist, Neccromancer, Bartering. Skills are Shocking Touch, Battering Ram, and Blinding Radiance. Gains 1 Warfare, Areotheurge, Persuasion. The primary purpose of this portion of the guide is knowing what skills and stats your NPC party members will start with when you reqruit them. At most you might get a fireball scroll if one of the mage classes, a poison flask if playing a Rogue, or perhaps a couple arrows if playing Wayfarer or Ranger. The Presets In the early access as mentioned you started off with weapons determined by your preset. They additionally get Undead, and one racial trait from the original race (Draves get Sturdy, Humans get Ingenious, Lizards get Sophisticated, and Elves get Corpse Eater. Undead (Regardless of type) get Play Dead. They additionally get Corpse Eater and Ancestral Knowledge, allowing them to learn skills, lore, and snippets of the lives of others by eating body parts, and granting 1 Bonus point in Loremaster. They additionally get Sophisticated and Spellsong, granting them 10% Fire and poison Resistance, and 1 bonus in Persuasion.Įlves get the skill Flesh Sacrifice. They additionally get Ingenious and Thrifty, granting them 2 bonus Initiative, 5% Crit Chance, and 1 Bonus in Bartering. They additionally get Sturdy and Dwarven Guile, granting them 10% Bonus Vitality, 5% Bonus to Dodging, and 1 Bonus in Sneaking. As for the Racial Skills and Traits.ĭwarves get the skill Petrifying Touch. There is an additonal tag for the gender of said character I shall also include here being either Male or Female. Additionally they also have two talents that they naturally have, and a tag specific for that race. The Races Each Race has one skill Special to that Specific Race. The rest are more or less for you to determine your build. At least one person in your party should have Pet Pal. However Talents are the rarest, and should be treated accordingly. It is unclear how many of each kind of point you can get in the game thus far. You only gain maybe 8 the entire game, but gear can compensate for what you lack. You get one every level, so you should have plenty to spend through the game.Ĭivil Skills Cap out at a base of 5. You'll likely max one, and come close in another if you don't spread your points.Ĭombat Skills Cap out at a base of 10. You get the most of these, but it also has the highest Cap. What that maximum potential is yet unclear at best, but I hope to help discover what that actually is.Īttributes Cap out at a base of 40. While I have not explored enough to be certain yet, while there isn't strictly a Level cap there is only so much Experience to be gained. It is still unclear what level you CAN achieve in this game, but there is still no indisputable proof that you cannot reach past level 25, so for the time being I shall include my chart to level 30. So far as I can tell, the Base Stat Caps are still the same from the Early Access, and so I shall use my chart from there.
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